The Resource Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds, Joseph P. Laycock
Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds, Joseph P. Laycock
Resource Information
The item Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds, Joseph P. Laycock represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of San Diego Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds, Joseph P. Laycock represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of San Diego Libraries.
This item is available to borrow from 1 library branch.
- Summary
- "The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher
- Language
- eng
- Extent
- 1 online resource (364 pages)
- Contents
-
- Cover; Contents; Preface. "You Worship Gods from Books!"; Introduction. Fantasy and Reality; PART I. THE HISTORY OF THE PANIC; 1. The Birth of Fantasy Role-Playing Games; 2. Dungeons & Dragons as Religious Phenomenon; 3. Pathways into Madness: 1979-1982; 4. Satanic Panic: 1982-1991; 5. A World of Darkness: 1991-2001; PART II. INTERPRETING THE PANIC; 6. How Role-Playing Games Create Meaning; 7. How the Imagination Became Dangerous; 8. Rival Fantasies; Conclusion. Walking between Worlds
- Isbn
- 9781322567501
- Label
- Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds
- Title
- Dangerous games
- Title remainder
- what the moral panic over role-playing games says about play, religion, and imagined worlds
- Statement of responsibility
- Joseph P. Laycock
- Subject
-
- Electronic books
- Fantasy games -- Moral and ethical aspects
- Fantasy games -- Moral and ethical aspects
- GAMES -- Role Playing & Fantasy
- RELIGION -- Psychology of Religion
- Dungeons and Dragons (Game) -- Moral and ethical aspects
- Recreation & Sports
- Role playing -- Moral and ethical aspects
- Social Sciences
- Social Sciences
- Recreation & Sports
- Language
- eng
- Summary
- "The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher
- Cataloging source
- EBLCP
- http://library.link/vocab/creatorDate
- 1980-
- http://library.link/vocab/creatorName
- Laycock, Joseph
- Index
- index present
- Language note
- English
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Fantasy games
- Role playing
- Dungeons and Dragons (Game)
- GAMES
- RELIGION
- Fantasy games
- Social Sciences
- Recreation & Sports
- Social Sciences
- Recreation & Sports
- Dungeons and Dragons (Game)
- Role playing
- Fantasy games
- Label
- Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds, Joseph P. Laycock
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Cover; Contents; Preface. "You Worship Gods from Books!"; Introduction. Fantasy and Reality; PART I. THE HISTORY OF THE PANIC; 1. The Birth of Fantasy Role-Playing Games; 2. Dungeons & Dragons as Religious Phenomenon; 3. Pathways into Madness: 1979-1982; 4. Satanic Panic: 1982-1991; 5. A World of Darkness: 1991-2001; PART II. INTERPRETING THE PANIC; 6. How Role-Playing Games Create Meaning; 7. How the Imagination Became Dangerous; 8. Rival Fantasies; Conclusion. Walking between Worlds
- Control code
- ocn899156911
- Dimensions
- unknown
- Extent
- 1 online resource (364 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9781322567501
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Note
- JSTOR
- http://library.link/vocab/ext/overdrive/overdriveId
-
- f411ef35-2db4-4ac9-847f-8310619aa1fb
- 22573/ctt132xpwf
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)899156911
- Label
- Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds, Joseph P. Laycock
- Antecedent source
- unknown
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
- Cover; Contents; Preface. "You Worship Gods from Books!"; Introduction. Fantasy and Reality; PART I. THE HISTORY OF THE PANIC; 1. The Birth of Fantasy Role-Playing Games; 2. Dungeons & Dragons as Religious Phenomenon; 3. Pathways into Madness: 1979-1982; 4. Satanic Panic: 1982-1991; 5. A World of Darkness: 1991-2001; PART II. INTERPRETING THE PANIC; 6. How Role-Playing Games Create Meaning; 7. How the Imagination Became Dangerous; 8. Rival Fantasies; Conclusion. Walking between Worlds
- Control code
- ocn899156911
- Dimensions
- unknown
- Extent
- 1 online resource (364 pages)
- File format
- unknown
- Form of item
- online
- Isbn
- 9781322567501
- Level of compression
- unknown
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Note
- JSTOR
- http://library.link/vocab/ext/overdrive/overdriveId
-
- f411ef35-2db4-4ac9-847f-8310619aa1fb
- 22573/ctt132xpwf
- Quality assurance targets
- not applicable
- Reformatting quality
- unknown
- Sound
- unknown sound
- Specific material designation
- remote
- System control number
- (OCoLC)899156911
Subject
- Electronic books
- Fantasy games -- Moral and ethical aspects
- Fantasy games -- Moral and ethical aspects
- GAMES -- Role Playing & Fantasy
- RELIGION -- Psychology of Religion
- Dungeons and Dragons (Game) -- Moral and ethical aspects
- Recreation & Sports
- Role playing -- Moral and ethical aspects
- Social Sciences
- Social Sciences
- Recreation & Sports
Genre
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.sandiego.edu/portal/Dangerous-games--what-the-moral-panic-over/3LYjLaeC1Rw/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.sandiego.edu/portal/Dangerous-games--what-the-moral-panic-over/3LYjLaeC1Rw/">Dangerous games : what the moral panic over role-playing games says about play, religion, and imagined worlds, Joseph P. Laycock</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.sandiego.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.sandiego.edu/">University of San Diego Libraries</a></span></span></span></span></div>