The Resource Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm
Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm
Resource Information
The item Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of San Diego Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of San Diego Libraries.
This item is available to borrow from 1 library branch.
- Summary
- Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination
- Language
- eng
- Extent
- 1 online resource (xviii, 260 pages)
- Contents
-
- Machinima parodies: appropriating video games to criticize gender norms
- Gabrielle Trepanier-Jobin
- Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us
- TreaAndrea M. Russworm
- Journey into the techno-primitive desert
- Irene Chien
- The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line
- Soraya Murray
- Representing race and disability: Grand Theft Auto: San Andreas as a whole text
- Rachael Hutchinson
- I turned out to be such a damsel in distress : noir games and the unrealized femme fatale
- Entering the picture: digital portraiture and the aesthetics of video game representation
- Lisa Patti
- Playing to lose: the queer art of failing at video games
- Bonnie Ruberg
- Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac
- Jordan Wood
- A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness
- Edmond Y. Chang
- Jennifer Malkowski
- No time to dream: killing time, casual games, and gender
- Braxton Soderman
- Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex
- Carly A. Kocurek and Jennifer deWinter
- Attention whores and ugly nerds: gender and cosplay at the game con
- Nina Huntemann
- Isbn
- 9780253026606
- Label
- Gaming representation : race, gender, and sexuality in video games
- Title
- Gaming representation
- Title remainder
- race, gender, and sexuality in video games
- Statement of responsibility
- edited by Jennifer Malkowski and Treaandrea M. Russworm
- Language
- eng
- Summary
- Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination
- Cataloging source
- N$T
- Illustrations
- illustrations
- Index
- index present
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorDate
- 1983-
- http://library.link/vocab/relatedWorkOrContributorName
-
- Malkowski, Jennifer
- Russworm, TreaAndrea M.
- Series statement
- Digital Game Studies
- http://library.link/vocab/subjectName
-
- Video games
- Race in mass media
- Sex in mass media
- POLITICAL SCIENCE
- SOCIAL SCIENCE
- SOCIAL SCIENCE
- SOCIAL SCIENCE
- Race in mass media
- Sex in mass media
- Video games
- Label
- Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- mixed
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Machinima parodies: appropriating video games to criticize gender norms
- Gabrielle Trepanier-Jobin
- Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us
- TreaAndrea M. Russworm
- Journey into the techno-primitive desert
- Irene Chien
- The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line
- Soraya Murray
- Representing race and disability: Grand Theft Auto: San Andreas as a whole text
- Rachael Hutchinson
- I turned out to be such a damsel in distress : noir games and the unrealized femme fatale
- Entering the picture: digital portraiture and the aesthetics of video game representation
- Lisa Patti
- Playing to lose: the queer art of failing at video games
- Bonnie Ruberg
- Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac
- Jordan Wood
- A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness
- Edmond Y. Chang
- Jennifer Malkowski
- No time to dream: killing time, casual games, and gender
- Braxton Soderman
- Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex
- Carly A. Kocurek and Jennifer deWinter
- Attention whores and ugly nerds: gender and cosplay at the game con
- Nina Huntemann
- Control code
- on1001286917
- Dimensions
- unknown
- Extent
- 1 online resource (xviii, 260 pages)
- Form of item
- online
- Isbn
- 9780253026606
- Lccn
- 2017288773
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Note
- JSTOR
- Other physical details
- illustrations (some color)
- http://library.link/vocab/ext/overdrive/overdriveId
- 22573/ctt1zzjcxx
- Specific material designation
- remote
- System control number
- (OCoLC)1001286917
- Label
- Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Color
- mixed
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Machinima parodies: appropriating video games to criticize gender norms
- Gabrielle Trepanier-Jobin
- Dystopian blackness and the limits of racial empathy in The Walking Dead and The Last of Us
- TreaAndrea M. Russworm
- Journey into the techno-primitive desert
- Irene Chien
- The rubble and the ruin: race, gender, and sites of inglorious conflict in Spec Ops: The Line
- Soraya Murray
- Representing race and disability: Grand Theft Auto: San Andreas as a whole text
- Rachael Hutchinson
- I turned out to be such a damsel in distress : noir games and the unrealized femme fatale
- Entering the picture: digital portraiture and the aesthetics of video game representation
- Lisa Patti
- Playing to lose: the queer art of failing at video games
- Bonnie Ruberg
- Romancing an empire, becoming Isaac: the queer possibilities of Jade Empire and The Binding of Isaac
- Jordan Wood
- A game chooses, a player obeys: BioShock, posthumanism, and the limits of queerness
- Edmond Y. Chang
- Jennifer Malkowski
- No time to dream: killing time, casual games, and gender
- Braxton Soderman
- Aw fuck, I got a bitch on my team! : women and the exclusionary cultures of the computer game complex
- Carly A. Kocurek and Jennifer deWinter
- Attention whores and ugly nerds: gender and cosplay at the game con
- Nina Huntemann
- Control code
- on1001286917
- Dimensions
- unknown
- Extent
- 1 online resource (xviii, 260 pages)
- Form of item
- online
- Isbn
- 9780253026606
- Lccn
- 2017288773
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Note
- JSTOR
- Other physical details
- illustrations (some color)
- http://library.link/vocab/ext/overdrive/overdriveId
- 22573/ctt1zzjcxx
- Specific material designation
- remote
- System control number
- (OCoLC)1001286917
Subject
- Electronic books
- POLITICAL SCIENCE -- Public Policy | Cultural Policy
- Race in mass media
- Race in mass media
- SOCIAL SCIENCE -- Anthropology | Cultural
- SOCIAL SCIENCE -- Gender Studies
- SOCIAL SCIENCE -- Popular Culture
- Sex in mass media
- Sex in mass media
- Video games
- Video games
Genre
Member of
Library Links
Embed
Settings
Select options that apply then copy and paste the RDF/HTML data fragment to include in your application
Embed this data in a secure (HTTPS) page:
Layout options:
Include data citation:
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.sandiego.edu/portal/Gaming-representation--race-gender-and/NW-87DlqCPw/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.sandiego.edu/portal/Gaming-representation--race-gender-and/NW-87DlqCPw/">Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.sandiego.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.sandiego.edu/">University of San Diego Libraries</a></span></span></span></span></div>
Note: Adjust the width and height settings defined in the RDF/HTML code fragment to best match your requirements
Preview
Cite Data - Experimental
Data Citation of the Item Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm
Copy and paste the following RDF/HTML data fragment to cite this resource
<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.sandiego.edu/portal/Gaming-representation--race-gender-and/NW-87DlqCPw/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.sandiego.edu/portal/Gaming-representation--race-gender-and/NW-87DlqCPw/">Gaming representation : race, gender, and sexuality in video games, edited by Jennifer Malkowski and Treaandrea M. Russworm</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.sandiego.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.sandiego.edu/">University of San Diego Libraries</a></span></span></span></span></div>