Coverart for item
The Resource How to talk about videogames, Ian Bogost

How to talk about videogames, Ian Bogost

Label
How to talk about videogames
Title
How to talk about videogames
Statement of responsibility
Ian Bogost
Creator
Author
Subject
Genre
Language
eng
Summary
Delving into popular, familiar games like Flappy Birds, Mirror's Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Ian Bogost posits that videogames are as much like appliances as they are like art and media. We don't watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. Nothing that the term game criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the "rivers and fields" that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: "God save us from a future of game critics, gnawing on scraps like the zombies that fester in our objects of study."--Back cover
Member of
Cataloging source
N$T
http://library.link/vocab/creatorName
Bogost, Ian
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
Series statement
Electronic Mediations
Series volume
47
http://library.link/vocab/subjectName
  • Video games
  • GAMES
  • SOCIAL SCIENCE
  • Video games
Label
How to talk about videogames, Ian Bogost
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction: Nobody asked for a toaster critic -- The squalid grace of Flappy Bird -- A portrait of the artist as a game studio -- The Blue Shell is everything that's wrong with America -- Little Black Sambo, I'm going to eat you up! -- Can a gobbler have it all? -- Racketeer sports -- The haute couture of videogames -- Can the other come out and play? -- A way of looking -- Free speech is not a marketing plan -- Shaking the Holocaust train -- The long shot -- Puzzling the sublime -- Work is the best place to goof off -- A trio of artisanal reviews -- What is a sports videogame? -- The agony of mastery -- The abyss between the human and the alpine -- Word games last forever -- Perpetual adolescence -- Conclusion: Anything but games
Control code
ocn927437979
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9781452949888
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Note
JSTOR
http://library.link/vocab/ext/overdrive/overdriveId
  • 22573/ctt1894fth
  • a2c5e712-8918-46e2-964f-f01c9b86a6ef
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)927437979
Label
How to talk about videogames, Ian Bogost
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction: Nobody asked for a toaster critic -- The squalid grace of Flappy Bird -- A portrait of the artist as a game studio -- The Blue Shell is everything that's wrong with America -- Little Black Sambo, I'm going to eat you up! -- Can a gobbler have it all? -- Racketeer sports -- The haute couture of videogames -- Can the other come out and play? -- A way of looking -- Free speech is not a marketing plan -- Shaking the Holocaust train -- The long shot -- Puzzling the sublime -- Work is the best place to goof off -- A trio of artisanal reviews -- What is a sports videogame? -- The agony of mastery -- The abyss between the human and the alpine -- Word games last forever -- Perpetual adolescence -- Conclusion: Anything but games
Control code
ocn927437979
Dimensions
unknown
Extent
1 online resource
File format
unknown
Form of item
online
Isbn
9781452949888
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Note
JSTOR
http://library.link/vocab/ext/overdrive/overdriveId
  • 22573/ctt1894fth
  • a2c5e712-8918-46e2-964f-f01c9b86a6ef
Quality assurance targets
not applicable
Reformatting quality
unknown
Sound
unknown sound
Specific material designation
remote
System control number
(OCoLC)927437979

Library Locations

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      5998 Alcalá Park, San Diego, CA, 92110-2492, US
      32.771354 -117.193327
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