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The Resource Mathematics education for a new era : video games as a medium for learning, Keith Devlin

Mathematics education for a new era : video games as a medium for learning, Keith Devlin

Label
Mathematics education for a new era : video games as a medium for learning
Title
Mathematics education for a new era
Title remainder
video games as a medium for learning
Statement of responsibility
Keith Devlin
Creator
Subject
Language
eng
Cataloging source
DLC
http://library.link/vocab/creatorName
Devlin, Keith J
Illustrations
illustrations
Index
no index present
LC call number
QA135.6
LC item number
.D53 2011
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/subjectName
  • Mathematics
  • Mathematical recreations
  • Games in mathematics education
  • Video games and children
Label
Mathematics education for a new era : video games as a medium for learning, Keith Devlin
Instantiates
Publication
Bibliography note
Includes bibliographical references (p. 201-203)
Contents
State of play -- Street smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency : a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy
Control code
690084566
Dimensions
23 cm
Extent
xiii, 203 p.
Isbn
9781568814315
Isbn Type
(alk. paper)
Lccn
2010051143
Other physical details
ill.
System control number
(OCoLC)690084566
Label
Mathematics education for a new era : video games as a medium for learning, Keith Devlin
Publication
Bibliography note
Includes bibliographical references (p. 201-203)
Contents
State of play -- Street smarts -- The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency : a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy
Control code
690084566
Dimensions
23 cm
Extent
xiii, 203 p.
Isbn
9781568814315
Isbn Type
(alk. paper)
Lccn
2010051143
Other physical details
ill.
System control number
(OCoLC)690084566

Library Locations

    • Copley LibraryBorrow it
      5998 Alcalá Park, San Diego, CA, 92110-2492, US
      32.771354 -117.193327
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