The Resource Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman
Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman
Resource Information
The item Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of San Diego Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of San Diego Libraries.
This item is available to borrow from 1 library branch.
- Summary
- "A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"--
- Language
- eng
- Extent
- 1 online resource (252 pages)
- Isbn
- 9781937761189
- Label
- Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions
- Title
- Playing smarter in a digital world
- Title remainder
- the LearningWorks for kids model for using popular video games and apps to teach executive functions
- Statement of responsibility
- Randy Kulman
- Language
- eng
- Summary
- "A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"--
- Assigning source
- Provided by publisher
- Cataloging source
- MiAaPQ
- http://library.link/vocab/creatorDate
- 1955-
- http://library.link/vocab/creatorName
- Kulman, Randy
- Illustrations
- illustrations
- Index
- index present
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/subjectName
-
- Video games and children
- Internet and children
- Digital media
- Parent and child
- Child development
- Learning, Psychology of
- Human information processing
- Brain
- Education
- Educational technology
- Label
- Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type MARC source
- rdacontent
- Control code
- ebr11137750
- Dimensions
- unknown
- Extent
- 1 online resource (252 pages)
- Form of item
- online
- Isbn
- 9781937761189
- Isbn Type
- (e-book)
- Media category
- computer
- Media MARC source
- rdamedia
- Note
- Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries
- Other physical details
- illustrations
- Specific material designation
- remote
- Label
- Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier MARC source
- rdacarrier
- Color
- multicolored
- Content category
- text
- Content type MARC source
- rdacontent
- Control code
- ebr11137750
- Dimensions
- unknown
- Extent
- 1 online resource (252 pages)
- Form of item
- online
- Isbn
- 9781937761189
- Isbn Type
- (e-book)
- Media category
- computer
- Media MARC source
- rdamedia
- Note
- Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries
- Other physical details
- illustrations
- Specific material designation
- remote
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.sandiego.edu/portal/Playing-smarter-in-a-digital-world--the/tGwf3-qLVyA/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.sandiego.edu/portal/Playing-smarter-in-a-digital-world--the/tGwf3-qLVyA/">Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.sandiego.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.sandiego.edu/">University of San Diego Libraries</a></span></span></span></span></div>
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.sandiego.edu/portal/Playing-smarter-in-a-digital-world--the/tGwf3-qLVyA/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.sandiego.edu/portal/Playing-smarter-in-a-digital-world--the/tGwf3-qLVyA/">Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.sandiego.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.sandiego.edu/">University of San Diego Libraries</a></span></span></span></span></div>