Coverart for item
The Resource Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman

Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman

Label
Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions
Title
Playing smarter in a digital world
Title remainder
the LearningWorks for kids model for using popular video games and apps to teach executive functions
Statement of responsibility
Randy Kulman
Creator
Author
Subject
Genre
Language
eng
Summary
"A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"--
Assigning source
Provided by publisher
Cataloging source
MiAaPQ
http://library.link/vocab/creatorDate
1955-
http://library.link/vocab/creatorName
Kulman, Randy
Illustrations
illustrations
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Video games and children
  • Internet and children
  • Digital media
  • Parent and child
  • Child development
  • Learning, Psychology of
  • Human information processing
  • Brain
  • Education
  • Educational technology
Label
Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type MARC source
rdacontent
Control code
ebr11137750
Dimensions
unknown
Extent
1 online resource (252 pages)
Form of item
online
Isbn
9781937761189
Isbn Type
(e-book)
Media category
computer
Media MARC source
rdamedia
Note
Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries
Other physical details
illustrations
Specific material designation
remote
Label
Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions, Randy Kulman
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type MARC source
rdacontent
Control code
ebr11137750
Dimensions
unknown
Extent
1 online resource (252 pages)
Form of item
online
Isbn
9781937761189
Isbn Type
(e-book)
Media category
computer
Media MARC source
rdamedia
Note
Electronic reproduction. Ann Arbor, MI : ProQuest, 2016. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries
Other physical details
illustrations
Specific material designation
remote

Library Locations

    • Copley LibraryBorrow it
      5998 Alcalá Park, San Diego, CA, 92110-2492, US
      32.771354 -117.193327
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