Coverart for item
The Resource Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates

Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates

Label
Playing to win : sports, video games, and the culture of play
Title
Playing to win
Title remainder
sports, video games, and the culture of play
Statement of responsibility
edited by Robert Alan Brookey and Thomas P. Oates
Contributor
Editor
Subject
Genre
Language
eng
Summary
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge
Member of
Cataloging source
AZK
Index
index present
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1959-
http://library.link/vocab/relatedWorkOrContributorName
  • Brookey, Robert Alan
  • Oates, Thomas Patrick
Series statement
Digital game studies
http://library.link/vocab/subjectName
  • Sports
  • Communication in marketing
  • Sports spectators
  • Video games
  • Video games
  • GAMES / Board
  • SPORTS & RECREATION / Sociology of Sports
  • Communication in marketing
  • Sports
  • Sports spectators
  • Video games
  • Video games
Label
Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type MARC source
rdacontent
Contents
Part I: Gender Play -- -- The Name of the Game is Jocktronics : Sport and Masculinity in Early Video Games / Michael Z. Newman -- Madden Men : Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates -- Neoliberal Masculinity : The Government of Play and Masculinity in E-Sports / Gerald Voorhees -- The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell -- Domesticating Sports : The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey -- -- Part II. The Uses of Simulation -- -- Avastars : The Encoding of Fame within Sport Digital Games / Steven Conway -- Keeping it Real : Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth -- Exploiting Nationalism and Banal Cosmopolitanism : EA's FIFA World Cup 2010 / Andrew Baerg -- Ideology, It's In The Game : Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers -- Yes Wii Can or Can Wii : Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power
Control code
ocn961680999
Dimensions
unknown
Extent
1 online resource (1 online resource (260 pages)
Form of item
online
Isbn
9780253015051
Media category
computer
Media MARC source
rdamedia
Note
JSTOR
http://library.link/vocab/ext/overdrive/overdriveId
  • 22573/ctt16gj9m5
  • 6b436431-4c1b-4185-9e6d-98f60ec78a52
Specific material designation
remote
System control number
(OCoLC)961680999
Label
Playing to win : sports, video games, and the culture of play, edited by Robert Alan Brookey and Thomas P. Oates
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type MARC source
rdacontent
Contents
Part I: Gender Play -- -- The Name of the Game is Jocktronics : Sport and Masculinity in Early Video Games / Michael Z. Newman -- Madden Men : Masculinity, Race, and the Marketing of a Video Game Franchise / Thomas P. Oates -- Neoliberal Masculinity : The Government of Play and Masculinity in E-Sports / Gerald Voorhees -- The Social and Gender in Fantasy Sports Leagues / Luke Howie and Perri Campbell -- Domesticating Sports : The Wii, the Mii and Nintendo's Postfeminist Subject / Rene Powers and Robert Alan Brookey -- -- Part II. The Uses of Simulation -- -- Avastars : The Encoding of Fame within Sport Digital Games / Steven Conway -- Keeping it Real : Sports Video Game Advertising and the Fan-Consumer / Cory Hillman and Michael Butterworth -- Exploiting Nationalism and Banal Cosmopolitanism : EA's FIFA World Cup 2010 / Andrew Baerg -- Ideology, It's In The Game : Selective Simulation in EA Sports' NCAA Football / Meredith M. Bagley and Ian Summers -- Yes Wii Can or Can Wii : Theorizing the Possibilities of Video Games as Health Disparity Intervention / David J. Leonard, Sarah Ullrich-French, and Thomas G. Power
Control code
ocn961680999
Dimensions
unknown
Extent
1 online resource (1 online resource (260 pages)
Form of item
online
Isbn
9780253015051
Media category
computer
Media MARC source
rdamedia
Note
JSTOR
http://library.link/vocab/ext/overdrive/overdriveId
  • 22573/ctt16gj9m5
  • 6b436431-4c1b-4185-9e6d-98f60ec78a52
Specific material designation
remote
System control number
(OCoLC)961680999

Library Locations

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      5998 Alcalá Park, San Diego, CA, 92110-2492, US
      32.771354 -117.193327
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