The Resource Wired TV : Laboring over an Interactive Future
Wired TV : Laboring over an Interactive Future
Resource Information
The item Wired TV : Laboring over an Interactive Future represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of San Diego Libraries.This item is available to borrow from 1 library branch.
Resource Information
The item Wired TV : Laboring over an Interactive Future represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in University of San Diego Libraries.
This item is available to borrow from 1 library branch.
- Summary
- Wired TV looks at the post-network television industry's experiments with new forms of interactive storytelling that took place from 2005 to2010 as broadband was introduced into the majority of homes and the use of Facebook, YouTube, and Twitter soared. Essays address such issues as the networks' sporadic efforts to engage fans using transmedia storytelling, production inefficiencies, and the effect of corporate conglomeration on entrepreneurial creativity
- Language
- eng
- Extent
- 1 online resource (296 pages)
- Contents
-
- Title page; Copyright; Contents; Acknowledgments; Introduction: When television and new media work worlds collide -- Denise Mann; 1. Authorship up for grabs: decentralized labor, licensing, and the management of collaborative creativity -- Derek Johnson; 2. In the game: the creative and textual constraints of licensed video games -- Jonathan Gray; 3. Going pro: gendered responses to the incorporation of fan labor as user-genereated content -- Will Brooker; 4. Labor of love: charting the L word -- Julie Levin Russo
- 5. The labor behind the lost ARG: WGA's tentative foothold in the digital age -- Denise Mann 6. Post-network reflexivity: viral marketing and labor management -- John T. Caldwell; 7. Fan creep: why brands suddenly need ""fans"" -- Robert V. Kozinets; 8. Outsourcing the office -- M.J. Clarke; 9. Convergent ethnicity and the Neo-Platoon show: recombining difference in the post-network era -- Vincent Brook; 10. Translating telenovelas in a neo-network era: finding an online home for mynetwork soaps -- Katynka Z. Martinez
- 11. The reign of the "Mothership": transmedia's past, present, and possible futures -- Henry Jenkins notes on contributors; Index
- Isbn
- 9780813564555
- Label
- Wired TV : Laboring over an Interactive Future
- Title
- Wired TV
- Title remainder
- Laboring over an Interactive Future
- Subject
-
- PERFORMING ARTS -- Business Aspects
- Social media
- Social media -- United States
- Interactive television -- United States
- Mass media -- United States
- Interactive television
- Mass media
- TECHNOLOGY & ENGINEERING -- Telecommunications
- Television broadcasting
- BUSINESS & ECONOMICS -- Industries | Media & Communications
- Television broadcasting -- United States
- United States
- Electronic books
- Language
- eng
- Summary
- Wired TV looks at the post-network television industry's experiments with new forms of interactive storytelling that took place from 2005 to2010 as broadband was introduced into the majority of homes and the use of Facebook, YouTube, and Twitter soared. Essays address such issues as the networks' sporadic efforts to engage fans using transmedia storytelling, production inefficiencies, and the effect of corporate conglomeration on entrepreneurial creativity
- Cataloging source
- EBLCP
- http://library.link/vocab/creatorName
- Mann, Denise
- Index
- index present
- Literary form
- non fiction
- Nature of contents
-
- dictionaries
- bibliography
- http://library.link/vocab/relatedWorkOrContributorDate
-
- 1979-
- 1946-
- 1958-
- http://library.link/vocab/relatedWorkOrContributorName
-
- Johnson, Derek
- Gray, Jonathan
- Brooker, Will
- Russo, Julie Levin
- Mann, Denise
- Caldwell, John T
- Kozinets, Robert V
- Clarke, M. J
- Brook, Vincent
- Martínez, Katynka Z
- Jenkins, Henry
- http://library.link/vocab/subjectName
-
- Television broadcasting
- Interactive television
- Social media
- Mass media
- BUSINESS & ECONOMICS
- TECHNOLOGY & ENGINEERING
- PERFORMING ARTS
- Interactive television
- Mass media
- Social media
- Television broadcasting
- United States
- Label
- Wired TV : Laboring over an Interactive Future
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Title page; Copyright; Contents; Acknowledgments; Introduction: When television and new media work worlds collide -- Denise Mann; 1. Authorship up for grabs: decentralized labor, licensing, and the management of collaborative creativity -- Derek Johnson; 2. In the game: the creative and textual constraints of licensed video games -- Jonathan Gray; 3. Going pro: gendered responses to the incorporation of fan labor as user-genereated content -- Will Brooker; 4. Labor of love: charting the L word -- Julie Levin Russo
- 5. The labor behind the lost ARG: WGA's tentative foothold in the digital age -- Denise Mann 6. Post-network reflexivity: viral marketing and labor management -- John T. Caldwell; 7. Fan creep: why brands suddenly need ""fans"" -- Robert V. Kozinets; 8. Outsourcing the office -- M.J. Clarke; 9. Convergent ethnicity and the Neo-Platoon show: recombining difference in the post-network era -- Vincent Brook; 10. Translating telenovelas in a neo-network era: finding an online home for mynetwork soaps -- Katynka Z. Martinez
- 11. The reign of the "Mothership": transmedia's past, present, and possible futures -- Henry Jenkins notes on contributors; Index
- Control code
- ocn869093982
- Dimensions
- unknown
- Extent
- 1 online resource (296 pages)
- Form of item
- online
- Isbn
- 9780813564555
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Note
- JSTOR
- Other control number
- ebc1598092
- http://library.link/vocab/ext/overdrive/overdriveId
- 22573/ctt5g95c7
- Specific material designation
- remote
- System control number
- (OCoLC)869093982
- Label
- Wired TV : Laboring over an Interactive Future
- Bibliography note
- Includes bibliographical references and index
- Carrier category
- online resource
- Carrier category code
-
- cr
- Carrier MARC source
- rdacarrier
- Content category
- text
- Content type code
-
- txt
- Content type MARC source
- rdacontent
- Contents
-
- Title page; Copyright; Contents; Acknowledgments; Introduction: When television and new media work worlds collide -- Denise Mann; 1. Authorship up for grabs: decentralized labor, licensing, and the management of collaborative creativity -- Derek Johnson; 2. In the game: the creative and textual constraints of licensed video games -- Jonathan Gray; 3. Going pro: gendered responses to the incorporation of fan labor as user-genereated content -- Will Brooker; 4. Labor of love: charting the L word -- Julie Levin Russo
- 5. The labor behind the lost ARG: WGA's tentative foothold in the digital age -- Denise Mann 6. Post-network reflexivity: viral marketing and labor management -- John T. Caldwell; 7. Fan creep: why brands suddenly need ""fans"" -- Robert V. Kozinets; 8. Outsourcing the office -- M.J. Clarke; 9. Convergent ethnicity and the Neo-Platoon show: recombining difference in the post-network era -- Vincent Brook; 10. Translating telenovelas in a neo-network era: finding an online home for mynetwork soaps -- Katynka Z. Martinez
- 11. The reign of the "Mothership": transmedia's past, present, and possible futures -- Henry Jenkins notes on contributors; Index
- Control code
- ocn869093982
- Dimensions
- unknown
- Extent
- 1 online resource (296 pages)
- Form of item
- online
- Isbn
- 9780813564555
- Media category
- computer
- Media MARC source
- rdamedia
- Media type code
-
- c
- Note
- JSTOR
- Other control number
- ebc1598092
- http://library.link/vocab/ext/overdrive/overdriveId
- 22573/ctt5g95c7
- Specific material designation
- remote
- System control number
- (OCoLC)869093982
Subject
- PERFORMING ARTS -- Business Aspects
- Social media
- Social media -- United States
- Interactive television -- United States
- Mass media -- United States
- Interactive television
- Mass media
- TECHNOLOGY & ENGINEERING -- Telecommunications
- Television broadcasting
- BUSINESS & ECONOMICS -- Industries | Media & Communications
- Television broadcasting -- United States
- United States
- Electronic books
Genre
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.sandiego.edu/portal/Wired-TV--Laboring-over-an-Interactive/yAnBy5HQndk/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.sandiego.edu/portal/Wired-TV--Laboring-over-an-Interactive/yAnBy5HQndk/">Wired TV : Laboring over an Interactive Future</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.sandiego.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.sandiego.edu/">University of San Diego Libraries</a></span></span></span></span></div>